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3
votes
Fixed

"GI output for inputsystem is missing" error when building level. Missin...

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open project "MixedLightGIBug.zip" 2. Open scene "Scene_9_Light_test" 3. Open Lighting tab and build lights ... Read more

1
votes
By Design

Changes made to LightmapEditorSettings are not marking active scene as d...

Global Illumination

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene main 3. In Lighting tab, notice that Baked Resolution is 50 4. In top me... Read more

0
votes
Won't Fix

[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...

Global Illumination

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Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Enter playmode 4. Notice that bounding box is changing on the go, ... Read more

0
votes
Fixed

[LPPV] Using "Automatic local" proxy volume uses same color all over the...

Global Illumination

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Dec 15, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene particles 3. Play - notice that all the billboards are red or reddish If you s... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

0
votes
Fixed

[ReflectionProbes] Multi-selecting reflection probes now displays only o...

Global Illumination

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Mar 23, 2016

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Version/s: 5.5.0a1

To reproduce: 1. Create new scene 2. Create 2 reflection probes 3. Select them both 4. Notice that only one preview is shown Regres... Read more

0
votes
Fixed

[LPPV] Trail Renderer recieves "incorrect values" from LPPV

Global Illumination

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Dec 31, 2015

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Version/s: 5.4.0b1

Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attac... Read more

0
votes
Fixed

Artifacts appear after realtime shadowcaster disappears from camera view

Global Illumination

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Dec 16, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build lightmap 4. Move scene camera so that Cube which is... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more

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