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Underwater effect height detection is inaccurate when the Distant Wind S...
Reproduction steps:1. Open the attached “IN-121118.zip” project2. Open the “Island” scene3. From the Hierarchy, select the “Ocean” G... Read more
Screen Space Reflections does not read the water surface smoothness corr...
Reproduction steps:1.2.3. Actual result: The reflections fade identically for both near and far objects, regardless of the water sur... Read more
Upgrading HDRP Project causes the Cloud Layer to warp when using the Glo...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Main.unity” Scene3. Observe the Game view Exp... Read more
[HDRP] Stop spamming "Hardware not supported for Volumetric Materials" e...
Report from this discussions thread : https://discussions.unity.com/t/hdrp-should-stop-spamming-the-hardware-not-supported-for-volum... Read more
[HDRP] Volumetric cloud shadows disappear when there is no directional l...
See this forum thread : [https://discussions.unity.com/t/volumertic-clouds-shadow-bug/1706520] In a HDRP project, with volumetric cl... Read more
SpeedTree does not move when using WindZone while having Vulkan or OpenG...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Make sure Vulkan or OpenGLES3 is set... Read more
SpeedTree trees remain static with WindZone when Vulkan or OpenGLES3 is ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open Player settin... Read more
White ouline on volumetric clouds at a distance
Steps to reproduce: Open the reproduction project Look at the clouds at a distance Actual results: There is a white outline on the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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