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Memory leak when playing scene
To reproduce:1. Open attached project2. Open the "Cinema" scene3. Disable the Video Player component in the Screen object4. Play the... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Crash after pairing Vive controller
There appear to be quite a few issues on this and they all seem to involve having VS attached and debugging (which is what I was doi... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happenedWhile trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.co... Read more
Text field looses it's value when pressing another button outside it's o...
Steps to reproduce : - create a new project- go to Build Settings > Player Settings- type something into the Scripting Define Sym... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Theref... Read more
Editor crashes when opening project
To reproduce:1. Open attached projectThe editor should now crash. Reproducible on 5.5.0f2, 5.5.0f3, 5.6.0a5Not reproducible on: 5.3.... Read more
[5.6] Dragging a ScriptableObject crashes the editor
In 5.6/trunk, dragging a ScriptableObject asset somewhere in the editor (over hierarchy, or over inspector etc.) crashes the editor.... Read more
Microsoft Speech Recognition doesn't work in 64-bit editor
To reproduce:1) Make sure you have Windows Speech Recognition set up2) Open attached project and scene3) Open the script and uncomme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default