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Nothing Selected component no longer shows up after deleting a script
Steps to reproduce: 1. Open any Unity project 2. Create a new c# script 3. Attach that script to any gameobject in the Hierarchy 4. ... Read more
WindowLayout errors when switching between projects
How to reproduce: 1. Open any project with custom editor windows and open those 2. Save the project and quit 3. Open Unity and crea... Read more
[LookDev] Typing 'f' letters in input fields triggers the 'Fit view' com...
Steps to reproduce: 1) Open the attached project. 2) Open the Cube in LookDev. 3) Zoom out the LookDev view. 4) Type in 'f' letter i... Read more
[LookDev] 'Single2 object view' allows editing 'Main view (1)' via the '...
Steps to reproduce: 1) Open the attached project. 2) Open LookDev. 3) Select 'Single2 object view'. 3) Expand the 'Views' menu. Opt... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description: Crash when switching the platform in the build settings. Repro steps: 1.) Download the HoloLens Technical editor prev... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce: 1. Open attached project ("case_785473-MasterPiss"). 2. Open scene named "ExperimentalScene". 3. Press play butt... Read more
New project opened via existing project ignores editor start parameters
How to reproduce: 1. Start Unity editor with -force-opengl command line argument. 2. Create or load a project. 3. Select File->New P... Read more
Transform Scale loses precision when duplicating child GameObject
To reproduce: 1. Open 'LostPrecision' project 2. Open 'Test' scene 3. Duplicate 'InnerWall0' GameObject 4. Duplicate 'InnerWall1' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node