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Can't assign prefab to script GameObject public parameter
1. What happened In Inspector can't assign prefab from Assets, as a GameObject parameter in script. The behaviour can be viewed here... Read more
There is an extra line in Help menu of Unity Editor
Build regression from Version 5.6.0b4 (f8c731df0021) Steps: 1. Open Unity Editor 2. Click on Help menu ==> There is an extra line i... Read more
The Editor becomes grey with some layouts of Editor windows (Unity 5.5.0a6)
Steps to reproduce the issue: 1. Create a new project with default settings. 2. Try selecting different Editor's layouts ("Window->L... Read more
Objects in the scene get lighter when a new scene is created
To reproduce: 1. Open attached Unity project "tests.zip" 2. Open "Test 2" scene 3. Observe objects in the scene view 4. Create a new... Read more
GameObject x axis values of rotation are shown incorrect in the Console ...
Reproduction steps: 1. Open the attached project; 2. Go to the Scene window; 3. Click on the object "Cube"; 4. Rotate the object wit... Read more
After activating display list in game view space bar stops sending input...
To reproduce: 1. Create a new project 2. Select an object 3. Switch to game view and open the "displays" drop down list 4. Select so... Read more
Unity Preferences window can't be resized
To reproduce: 1. Open the project 2. Open the "preferences" window 3. Try to resize The window is impossible to reisze. However, oth... Read more
Setting GameObject's layer with editor layout set to default throws Inva...
Steps to reproduce: 1. Create new project 2. Maximize editor/make it fullscreen 3. Reset Layout to Default 4. Add empty game object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file