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Having no tabs open causes Unity not to redraw its background
Having no tabs open causes Unity not to redraw its background Steps to reproduce:1. Open any project2. Close all tabs3. In place whe... Read more
TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...
To reproduce:1. Open attached project2. Select "Blue" in the folder "Art"3. Notice that Alpha Usage is set to none4. Select "Green" ... Read more
Unity crashes while selecting transitions between animation states
Reproduction steps:1. Open attached project.2. Open "Movement Test" scene.3. Open Window > Animator and select "Character" object... Read more
Rider code editor shows up as Ride in the Editor Preferences
- Install Rider from JetBrains.- Go to Preferences/External Tools in Unity and try to add Rider as an External Script EditorIt will ... Read more
Cannot open a project using file -> open project -> open other
Steps to reproduce:1. Open any project2. Go to file -> open project -> open other3. Select any other project and confirm selec... Read more
Memory leak in the project selection window
To reproduce:1. Open Unity2. Press "OPEN"3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up to ... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5:url: https://kharma.unity3d.com/ This error is caus... Read more
"Sorting Layer" and "Order in Layer" are missing on some Renderer compon...
"Sorting Layer" and "Order in Layer" are missing from Line Renderer and Trail Renderer. Please see attached screen shot for details.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS