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Having no tabs open causes Unity not to redraw its background
Having no tabs open causes Unity not to redraw its background Steps to reproduce: 1. Open any project 2. Close all tabs 3. In place... Read more
TextureImporterInspector shows "Alpha Usage = Input Texture Alpha" when ...
To reproduce: 1. Open attached project 2. Select "Blue" in the folder "Art" 3. Notice that Alpha Usage is set to none 4. Select "Gr... Read more
Unity crashes while selecting transitions between animation states
Reproduction steps: 1. Open attached project. 2. Open "Movement Test" scene. 3. Open Window > Animator and select "Character" object... Read more
Rider code editor shows up as Ride in the Editor Preferences
- Install Rider from JetBrains. - Go to Preferences/External Tools in Unity and try to add Rider as an External Script Editor It wi... Read more
Cannot open a project using file -> open project -> open other
Steps to reproduce: 1. Open any project 2. Go to file -> open project -> open other 3. Select any other project and confirm selectio... Read more
Memory leak in the project selection window
To reproduce: 1. Open Unity 2. Press "OPEN" 3. Notice the memory usage climbing (on my machine it's about 10MB/s, and it climbed up ... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps: 1. Open attached project. 2. In the p... Read more
Console error when loading Asset Store
The console error appears in the editor Windows, 7, 8, 8.1 with Unity editor 4.5: url: https://kharma.unity3d.com/ This error is ca... Read more
"Sorting Layer" and "Order in Layer" are missing on some Renderer compon...
"Sorting Layer" and "Order in Layer" are missing from Line Renderer and Trail Renderer. Please see attached screen shot for details.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow