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[DX12] Failure in some render target allocations when rendering HDRP & 8...
How to reproduce: 1. Open the attached project "Dx12RenderTextures2.zip" 2. Make sure the editor is using DX12 3. Open the "SampleSc... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3. 1. Create a new 3D Game Kit ... Read more
Unity crashes during Play Mode when using Experimental DXR with Direct3D...
How to reproduce: 1. Open the attached project "1279880.zip" 2. Load the Scene "Balls" 3. Go into Project Settings > Player and make... Read more
[DX12] Build freezes when changing from fullscreen exclusive to fullscre...
Reproduction steps: 1. Open the attached project ("1290288Repro.zip") 2. Build and Run the project 3. Press "F" button on the keyboa... Read more
[DXR] A RayTracingAccelerationStructure using Automatic management mode ...
A RayTracingAccelerationStructure that is using Automatic management mode will automatically add the Mesh Renderers in the Preview o... Read more
"d3d12: CreateGraphicsPipelineState failed." is thrown when drawing geom...
How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Go to File -> Build And Run 3. Observe the procedur... Read more
'd3d12: Profiler is enabled, but stable power state is not' is logged to...
How to reproduce: 1. Open the attached project 2. Open Scene 05 Expected result: No d3d12 related messages are logged Actual result... Read more
All about bugs
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Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12