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0
votes
Fixed

Crash onDrawBuffersCommon when editing and saving .cginc file

DirectX12

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Nov 13, 2021

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Version/s: 2022.1, 2022.1.0a13

Reproduction steps: 1. Open the user's attached project 2. Open the ReflectionPayload.cginc file 3. Make changes in the file. 4. Go ... Read more

0
votes
Duplicate

Severe banding in non-native resolutions when using FullScreenMode.FullS...

DirectX12

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Nov 23, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0b16, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more

2
votes
Fixed

Painting Terrain details result in a crash when using DirectX12

DirectX12

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Nov 17, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/SampleScene" scene 3. Select GameObject "Terrain" from the H... Read more

0
votes
Fixed

[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used

DirectX12

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Oct 28, 2021

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Version/s: 2019.4, 2021.1.1f1, 2021.1.7f1

Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more

1
votes
Fixed

Editor crashes when entering the Play Mode

DirectX12

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Jan 15, 2022

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Version/s: 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more

0
votes
Fixed

Shader uniform issue for when used for raytracing closest hit shaders

DirectX12

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Feb 26, 2022

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Version/s:

Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more

0
votes
Fixed

[DXR] Global UAVs don't work in ray tracing shaders

DirectX12

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Mar 17, 2022

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Version/s: 2022.2.0a8

Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more

0
votes
Fixed
0
votes
Fixed

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