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0
votes
Won't Fix

Editor unloads scene and doesn't throw error when building for standalon...

Deployment Management

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Apr 25, 2017

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Version/s: 5.6.0b7

Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more

10
votes
Fixed

Default resolution for standalone build is not correct when "Default is ...

Deployment Management

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May 08, 2017

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Version/s: 5.6.0p4

By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more

3
votes
Fixed

Crashed in BuildReporting::BuildReport::BeginBuildStep when BuildAssetBu...

Deployment Management

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Jun 12, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'BuildReportCrash.zip' and open in Unity2) In the top-level toolbar, select Tests &... Read more

0
votes
By Design

Unity 5.6.1p4 platform download links are broken

Deployment Management

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Jun 14, 2017

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Version/s: 5.6.1p4

To reproduce:1. On any project, go to Build Settings...2. Select any platform that requires downloading (excluding Xbox One) and cli... Read more

0
votes
Won't Fix

"Build" vs "Build and Run" has different outcomes

Deployment Management

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Jun 16, 2017

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Version/s: 5.6.1p2

Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more

0
votes
Won't Fix

Changing the build settings' Target Platform causes an immediate platfor...

Deployment Management

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Jul 01, 2017

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Version/s: 5.6.2f1

To reproduce:1. Open any Unity Project2. File --> Build Settings3. Change Target Platform Expected result: You should be able to ... Read more

0
votes
Fixed

PlayerSettings.applicationIdentifier returns identifier based on the las...

Deployment Management

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Jul 10, 2017

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Version/s: 5.6.2p1

Reproduction steps:1. Open the attached project.2. Go to Edit > Build Settings > Player settings.3. Notice, that the Bundle id... Read more

0
votes
Fixed

Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...

Deployment Management

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more

2
votes
Fixed

Launching Unity in batchmode with a specified buildTarget does not chang...

Deployment Management

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Aug 03, 2017

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Version/s: 5.6.3f1

1. Download & open the attached project2. Observe that: Current Build Target is Android VR Support is disabled on Android Build ... Read more

0
votes
Won't Fix

Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...

Deployment Management

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Aug 05, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Open "Tests_UnityProj.zip"2. "Test" -> "BuildPipelineTest" *3. See that outside the project folder a Build... Read more

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