Search Issue Tracker
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene - build the scene for standalone and notice that even tough Default is Nati... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project 2. Build project 3. See Console output ("BuildFailedException: One or more o... Read more
[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...
Repro steps: 1. Open provided project 2. Click on "File" -> "Build Settings" -> "Build" 3. Create a shortcut of the just built .exe... Read more
[Regression][OSX] Glitchy artifact appears after splashscreen in Standal...
Steps to repro: 1. Launch Unity on OSX; 2. Open attached project; 3. Go to Assets -> Scenes; 4. Open 'Main' scene; 5. Open Build Se... Read more
RenderTexture displayed on GUI is darker in linear color space
How to reproduce: 1. Open attached project "case_847814-RenderTex.zip" 2. Open "Issue" scene 3. Enter play mode Expected behavior:... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip) 2. Open scene: main. 3. Press play. 4. No compilati... Read more
Missing menu bar in Windowed mode OS X mac standalone
Reproduction Steps: 1. Open User's or any other project 2. Build to Mac standalone 3. Run in windowed mode 4. Notice that there is n... Read more
Compile fail. Error: "Method not found: 'UnityEditor.Utils.Program..ctor...
Reproduction Steps: 1. Open "ThermoMan" project 2. Try building to Mac Standalone 3. Notice that Build Failed and error was thrown t... Read more
PlayerSettings.Android.splashScreen missing from UnityEditor Api
While we have: virtualRealitySplashScreen xboxSplashScreen ps3SplashScreen phoneSplashScreenImage storeSplashScreenImage We do not ... Read more
Variables values differ between Editor and Player
How to reproduce: 1. Open attached Unity project "prototype-multi-plane" 2. Press File --> Build and Run 3. Open "GameManager.cs" sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start