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Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project2. Build and run the only scene in the project3. When running, open 'Task Manager' (... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T... Read more
Editor Build Settings 'Build' button is activated before Switch Platform...
Steps to reproduce: (repro.mp4)1. Make sure that the Editor has additional build support installed (e.g. Android/iOS)2. Open any pro... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro:1. Open attached p... Read more
Invalid path characters in Company or Product name prevents from generat...
Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany should... Read more
Second "Build" fails when animation window is opened
To reproduce:1. Open attached project2. Open "game" scene3. Open Animation window4. Build for iOS5. Select "_GameController" game ob... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce:1. Build a new project2. Run the game3. Select input tab4. Double click on any entry to change it Expected Result... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps:1.Open attached Unity project.2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project.2. Build and Run standalone development build.3. Press play.4. Notice right do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”