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[Windows] Unity crashes while building specific project to any platform
Reproduction steps: 1. Open the attached project 2. Build the project to Standalone, Android or WebGL Actual result: Unity crashes ... Read more
Sprites do not function correctly when game is built
To reproduce: 1. Open attached project 2. Build and run Expected result: Everything looks the same way as in play mode (in editor) A... Read more
Player Settings button spawns error message
Player Settings button spawns the following error message: "Failed to find:enableHWStatistics UnityEditor.PlayerSettingsEditor:OnEn... Read more
[Deployment] Splash screen preview in Game window is paused until mouse ...
Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce: 1) ... Read more
Builds include the UnityEngine.xml API Documentation file.
How to reproduce: 1. Open attached project 'xmlTest.zip' 2. Build project 3. Go to '{BuildName}_Data\Managed' directory. 4. Find 'Un... Read more
After errors correction in the script, the button to download Android mo...
Reproduction steps: 1. Open the attached project; 2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs"; 3. Build the pro... Read more
Half of Other Settings options disappears after entering playmode
Steps to reproduce: 1) Open Unity and create a new project 2) Make sure platform is set to PC Mac & Linux Standalone 3) Open Player... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce: 1. Open attached project 2. Build and run windows standalone 3. Select full resolution for your monitor 4. Select wind... Read more
Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected
To reproduce: 1) Create new project 2) Make sure platform selected is Standalone 3) Build and run Expected: In dialog menu, top lef... Read more
Cannot build standalone, Could not load type 'UnityEngine.UI.InputField'
Steps to reproduce : - import the project attached - go to Build Settings - select Build and notice the error in the console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs