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0
votes
By Design

CullingGroup.SetBoundingDistances is not affected when LOD Bias is changed

Culling

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Dec 03, 2024

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Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1

How to reproduce:1. Open the attached “IN-88361” project2. Enter Play mode3. Select the “Main Camera” GameObject in the Hierarchy wi... Read more

1
votes
Fixed

Crash on SendShadowCullingCallbacks when opening specific project

Culling

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Apr 28, 2023

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Version/s: 2022.2.16f1, 2023.1.0b12, 2023.2.0a12

Reproduction steps:1. Open the attached project “CrashRepro“2. If it does not crash, close the project and reopen it Expected result... Read more

1
votes
Fixed

kShadowCastingShadowsOnly objects are rendered by Projectors (built-in r...

Culling

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May 15, 2023

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Version/s: 2021.3.17f1, 2022.3.15f1, 2023.3.0a13

The built-in renderer does not cull kShadowCastingShadowsOnly objects for the Projector render loop in 2021.3, which can result in s... Read more

1
votes
Won't Fix

[Burst Occlusion Culling] Editor Crash when occlusion enabled and enter ...

Culling

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May 17, 2023

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Version/s: 2022.2.13f1, 2022.2.21f1

Steps open project " BOC_editor_crash_OnDispose " open SampleScene enter playmode exit playmode Expected: no crashActual: crash Repr... Read more

0
votes
Won't Fix

[Burst Occlusion Culling] IndexOutOfRangeException Console Errors when B...

Culling

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Jun 27, 2023

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Version/s: 2022.3.4f1, 2023.1.2f1, 2023.2.0a21

Steps to reproduce:1. Open the attached user's project "EntitiesGraphics_BOC_ConsoleErrors_2022_2_22f1.zip"2. Open the "SampleScene.... Read more

0
votes
Won't Fix

GameObjects are not always culled when outside the Camera's frustum

Culling

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Aug 22, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more

0
votes
Won't Fix

Lag Spike when selecting multiple GameObjects with LOD Group component

Culling

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Aug 31, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6

Reproduction steps:1. Open the attached project “LODSpike”2. Open Scene “Assets/Scenes/SampleScene.unity”3. In the Hierarchy, expand... Read more

9
votes
Active

Crash on BatchRendererCullingOutputs::SyncFences when expanding a specif...

Culling

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Mar 04, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-135772” project2. Open the "garage Crash" scene3. Enter Play mode4. Expand the "!Lights" G... Read more

1
votes
Won't Fix

Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a...

Culling

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Sep 16, 2024

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Version/s: 2022.3.47f1, 6000.0.20f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached "repro_IN-83747" project2. Open the "Assets/Scenes/Kokiri_LevelDesign.unity" Scene3. Enter t... Read more

3
votes
Active

[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...

Culling

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Aug 15, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the attached project "1270731.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Look around in the Game ... Read more

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