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Fixed
Fixed in 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Votes
9
Found in
6000.0.69f1
6000.3.10f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136171
Regression
No
Crash on BatchRendererCullingOutputs::SyncFences when expanding a specific GameObject in a scene
How to reproduce:
1. Open the attached “IN-135772” project
2. Open the "garage Crash" scene
3. Enter Play mode
4. Expand the "!Lights" GameObject in the Hierarchy
5. Observe the crash
Reproducible with: 6000.0.0b11, 6000.0.70f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFE149F966F (Unity) BatchRendererCullingOutputs::SyncFences
0x00007FFE149F96DE (Unity) BatchRendererCullingOutputs::SyncFencesAndFinishCulling
0x00007FFE14DF6298 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FFE14554878 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x000001D53F1C60D4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
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Resolution Note:
Fixed in 6000.6.0a6
Resolution Note (fix version 6000.6.0a6):
Fixed in 6000.6.0a6
Resolution Note (fix version 6000.5.0b10):
Fixed in 6000.5.0b10
Resolution Note (fix version 6000.4.9f1):
Fixed in 6000.4.9f1