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[Fully landed and backported] Crash on scripting_object_get_class when a...
Reproduction steps:1. Open the user's attached project2. Build the project Expected result: Build is successfulActual result: The Ed... Read more
Test Runner fails to start the Player tests when Build Profiles window i...
How to reproduce:1. Open the attached project "TestRunner"2. Open the Build Profiles and keep it opened3. Open the Test Runner (Wind... Read more
Crash when you call UnloadAllAssetBundles and there are pending AssetBun...
Description:UnloadAllAssetBundles will unload all the AssetBundle waiting for any pending load operation, but it won't wait for any ... Read more
“UnityException: Load is not allowed to be called during serialization” ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Menu.unity” Scene3. Enter the Play Mode4. Press e... Read more
[All Ports Landed] Unity Editor crashes on CollectAllSerializeReferenceT...
Reproduction steps:1. Open the attached project “Unity Extensions”2. Build the project Expected result: Build is successfulActual re... Read more
[Android] Consecutive builds take an extensive amount of time preparing ...
Reproduction steps: Build and Run the attached project multiple times Observe the build times Expected result: The Project builds fa... Read more
Crash on GameObject_Get_Custom_PropTransform when building a specific pr...
Steps to reproduce:1. Open the “user’s attached project”2. Navigate to File > Build Profiles3. Make sure either “_Scenes/World“ o... Read more
A .dll file is included in the build when the only reference to it is en...
Steps to reproduce:1. Open the attached “1258702_ExcludeDLL 2.zip“ project2. Open Assets/SampleScene.unity3. Open Assets/Scripts/Use... Read more
[Backport] Building player in batch mode is failed due to "A script relo...
No description entered in Cloud incident. Read more
Select Addressable Group window opens outside Editor bounds
Reproduction steps:1. Create a new project2. Install Addressables package3. Select any Asset and enable Addressables in the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS