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[UnityYAMLMerge][Collab] YAML Merge Tool has stopped working
[Collab] YAML Merge Tool has stopped working Steps to Reproduce : 1. Create a conflict in Collab project 2. Click on "Collab" tool... Read more
Bug reporter opens when opening project from Unity after pushing changes...
After pushing a project to Collaborate and going to File > Open Project... project opens, but Unity bug reporter is opened also. T... Read more
Opening Collaborate project on another Unity version, warning in Collabo...
After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more
[Collab] Modified scene message box is hidden under Collab toolbar
[Collab] Modified scene message box is hidden under Collab toolbar To reproduce: 1. Create a new project 2. Create scene 3. Push pr... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server 1. Open attached project 2. Enable VCS and submit project to server 3. Pull and open s... Read more
[FixInGit1.4] Unable to publish projects with Unity IAP enabled/imported
ISSUE: If the user enables IAP for a collaborate-enabled project and then tries to publish, they receive a "MD5 does not match" erro... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > En... Read more
Services Window is empty and Collab Toolbar showing 0 changes when compu...
How to reproduce: 1. Open any project and publish it to Collab. Do not make any local changes. 2. Leave the project open and put you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab