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Mesh with VertexAttribute.Position format set to Float16 does not receiv...
How to reproduce:1. Open the user's attached "ProjectorFloat16-2020.1.zip" project2. Open the "SampleScene" Scene3. Observe the mesh... Read more
No tooltip appears when hovering on the "Target Display" property of the...
How to reproduce:1. Create a new 3D project2. Select the "Main Camera" GameObject in the Hierarchy3. Hover mouse on the "Target Disp... Read more
World Space Canvas is not rendered to the Render Texture on build when C...
How to reproduce it:1. Open the user's attached project "ui_rendertex_build_test.zip"2. Load the "SampleScene"3. Build and Run the p... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce:1. Create a new 3D Template project2. Open the Sample Scene and delete the Main Camera and the Direction Camera3. C... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
[Occlusion Culling] Camera invisible objects aren't culled in certain sc...
Reproduction steps:1. Open the attached project ("OcclusionIssues.zip")2. Open "Occlusion" scene3. Open Occlusion window (Window->... Read more
[SRP] SetupCameraProperties creates incorrect projection matrix unless y...
Reproduction steps:1. Open attached project "CameraProperties.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" Gam... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce:1. Open the user's attached project from "Surface Canvas.zip"2. Enter Play Mode3. Move your cursor around the Edito... Read more
Crash on CameraStackRenderingState::ReleaseResources when restarting the...
Reproduction steps:1. Create a new HDRP project2. Go to Window > Render Pipeline > HD Render Pipeline Wizard3. Select the "HDR... Read more
[URP] [Camera] Depth seems incorrect to user when camera's postpro=off
Steps 1a. Open 16bpc minimal repro1b. upgrade to URP, create a new UniversalRenderPipelineAsset1c. assign URPAsset in Graphics setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown