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Mesh with VertexAttribute.Position format set to Float16 does not receiv...
How to reproduce: 1. Open the user's attached "ProjectorFloat16-2020.1.zip" project 2. Open the "SampleScene" Scene 3. Observe the m... Read more
No tooltip appears when hovering on the "Target Display" property of the...
How to reproduce: 1. Create a new 3D project 2. Select the "Main Camera" GameObject in the Hierarchy 3. Hover mouse on the "Target D... Read more
World Space Canvas is not rendered to the Render Texture on build when C...
How to reproduce it: 1. Open the user's attached project "ui_rendertex_build_test.zip" 2. Load the "SampleScene" 3. Build and Run th... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce: 1. Create a new 3D Template project 2. Open the Sample Scene and delete the Main Camera and the Direction Camera 3... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
[Occlusion Culling] Camera invisible objects aren't culled in certain sc...
Reproduction steps: 1. Open the attached project ("OcclusionIssues.zip") 2. Open "Occlusion" scene 3. Open Occlusion window (Window-... Read more
[SRP] SetupCameraProperties creates incorrect projection matrix unless y...
Reproduction steps: 1. Open attached project "CameraProperties.zip" and scene "Scene" 2. In Hierarchy window, select "Main Camera" G... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more
Crash on CameraStackRenderingState::ReleaseResources when restarting the...
Reproduction steps: 1. Create a new HDRP project 2. Go to Window > Render Pipeline > HD Render Pipeline Wizard 3. Select the "HDRP +... Read more
[URP] [Camera] Depth seems incorrect to user when camera's postpro=off
Steps 1a. Open 16bpc minimal repro 1b. upgrade to URP, create a new UniversalRenderPipelineAsset 1c. assign URPAsset in Graphics s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device