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Memory remains in use after each update to the Text Element when targett...
How to reproduce:1. Open the user-submitted project ("Canvas Repro.zip")2. Build the project and observe its memory usage in the tas... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more
"CustomRenderTexture" will not Initialize when loaded from an AssetBundle
Reproduction steps: 1. Open "CustomRenderTexture.zip" Project2. Open "SampleScene" Scene3. Enter Play mode4. Notice that most of the... Read more
RenderTexture mirrors view horizontally when MSAA settings are not the s...
Reproduction steps:1. Open the attached Project inside of "MSAA Render Texture Bug.zip"2. Open and Play the "Scene" Scene3. After pl... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro:1. Create a new Project2. Project window > right-click > ... Read more
CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce:1. Open User-supplied project ("ProjectorSimulator_SRP.zip")2. Open "Sample" Scene3. Drag 'VideoProjector' Asset ... Read more
"Screen position out of view frustum" errors when Camera's frustum is ve...
How to reproduce:1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene"2. Hover the GameView3. Obser... Read more
GeometryUtility.TestPlanesAABB returns false positives when Camera is in...
How to reproduce:1. Open attached project2. Open SampleScene3. Select Main Camera and ensure Scene View is showing the camera frustu... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce:1. Open the original project "VideoBug.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used