Search Issue Tracker
[Rendering] Reset functionality is not working for Occulusion Portal
Reset functionality is not working for Occulusion Portal Steps to Reproduce: 1. Create a new project 2. Hierarchy > right-click > ... Read more
[Camera] No action is performed on clicking the Open button for Render t...
Nothing happens on clicking the open button for RenderTexture Steps to Repro: 1. Create a new Project 2. Project window > right-cli... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro: 1. Create a new Project 2. Project window > right-click > Re... Read more
[Camera] Preview window doesn't maintain its size on assigning render te...
Preview windows shrink on assigning render texture, Steps to Repro: 1. Create a new Project 2. Project window > right-click > Ren... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected ... Read more
Camera does not Render a Video Player when Cameras Culling Mask is set t...
Steps to reproduce: 1. Open the original project "VideoBug.zip" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. M... Read more
GeometryUtility.TestPlanesAABB returns false positives when Camera is in...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Select Main Camera and ensure Scene View is showing the camera fru... Read more
"Screen position out of view frustum" errors when Camera's frustum is ve...
How to reproduce: 1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene" 2. Hover the GameView 3. Ob... Read more
CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce: 1. Open User-supplied project ("ProjectorSimulator_SRP.zip") 2. Open "Sample" Scene 3. Drag 'VideoProjector' Ass... Read more
Camera.clearFlags doesn't update on Camera Preview
Steps to repro: 1. Create a new project and open it 2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11