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0
votes
By Design

[Occlusion Culling] Camera invisible objects aren't culled in certain sc...

Camera

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Sep 07, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps: 1. Open the attached project ("OcclusionIssues.zip") 2. Open "Occlusion" scene 3. Open Occlusion window (Window-... Read more

0
votes
By Design

Currently used Camera changes randomly when drawing mesh with DrawMeshNow()

Camera

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Aug 25, 2020

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Version/s: 2018.4, 2018.4.5f1, 2020.2

How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more

0
votes
Fixed

Setting Camera.targetTexture = null increases camerastack stackcount

Camera

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Dec 15, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "CameraStack.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Frame Debugger windo... Read more

1
votes
Won't Fix

Setting the Camera.targetTexture through a script will cause the depth b...

Camera

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May 10, 2021

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "UnityBugDepthClear.zip" 2. Open SampleScene 3. Click Play 4. Click Space Expected r... Read more

0
votes
Fixed

Using RenderToCubemap using a camera with the PhysicalParameter produces...

Camera

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Oct 05, 2021

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Version/s: 2018.4.16f1

Using RenderToCubemap using a camera with the PhysicalParameter produces an incorrect Cubemap This problem was initially reported o... Read more

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