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Incorrect rendering order when Camera's Viewport Rect width is set to 1 ...
To reproduce:1. Open repro project2. Open 'test' scene3. Change Viewport Rect width to 0.9999 in 'BottomUI camera' game object and s... Read more
DestroyImmediate(RenderTexture) and creating and setting a new one in On...
Steps to reproduce:1. Create a new project2. Import the attached script "TestScript.cs"3. Add the script to a camera4. Enter Playmod... Read more
When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps:1. Open the attached project;3. Open the scene "main";3. Enter Play mode;4. Press "Space" key; Actual result: the... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene2. Change "middle_camera_green" view port to (0.3;0;1;1)4. S... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Notice the "Dimensions of color surface does not match dimensions ... Read more
"ArgumentException" error when using CameraCaptureBridge with post-proce...
How to reproduce: Open the “CameraAttachTest.zip“ project Open the “Test“ Scene Enter Play Mode Observe the Console Expected result:... Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled).-The untitled scene is not sea... Read more
Setting Camera.targetTexture to null makes its target object invisible
To reproduce:1. Open attached Unity project "RTReplace.zip"2. Open "0" scene3. In the Hierarchy, navigate to Canvas --> RawImage4... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce:1. Open attached Unity project "SpriteLightKit-master"2. Click on SpriteLightKitDemo in Assets folder3. Click on Either... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
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