Search Issue Tracker
Fixed
Fixed in 6000.5.X, 6000.5.0a5
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-126895
Regression
No
"ArgumentException" error when using CameraCaptureBridge with post-processing off and when rendering to a RenderTexture
How to reproduce:
- Open the “CameraAttachTest.zip“ project
- Open the “Test“ Scene
- Enter Play Mode
- Observe the Console
Expected result: Nothing is logged
Actual result: “ArgumentException: Trying to use an invalid resource (pass Capture Camera output).“ error is logged
Reproducible in: 6000.0.0b13, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Not reproducible in: 6000.0.0b12
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Note: The issue seems to be specific to URP projects
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Resolution Note:
SRP Core: Fix Camera Capture pass crashing RenderGraph when used with an offscreen camera and an output RenderTexture
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.5.0a5
Resolution Note (fix version 6000.5):
SRP Core: Fix Camera Capture pass crashing RenderGraph when used with an offscreen camera and an output RenderTexture