Search Issue Tracker
[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...
1.Open user selected project2.Play scene3.Press space to capture a screenshot Notice error mesage in console appearing GfxFramebuffe... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...
Steps to reproduce: 1. Open attached project;2. Click on "Main Camera" GameObject;3. In the Scene view mark "Occlusion culling" chec... Read more
Drawn camera is cropped the size of the Game View when using Handles.Dra...
Steps to reproduce : - import the project attached- open the scene "cameraTest"- undock the Game View- play the scene and press Test... Read more
ImageEffects: Noise; user can not set Noise Shape value to 1, only 0.99
To reproduce:- Open attached project- Select the Main Camera object in Hierarchy- Observe the "Noise And Grain (Script)" component N... Read more
[Mobile] Several image effects fail on GLES devices while having valid s...
To reproduce:1. Open project Image_effects2. Build and run on blackberry3. Only few Image effects will work properly, others are jus... Read more
Error when enabling and disabling portals
Steps to reproduce : - open the project- open Tools > Store > PortalGridSpawn- set a grid of 20x20 and compute the OC- select ... Read more
LOD - NullReferenceError when closing the Object Picker window
To reproduce:- Open attached project and launch "test" scene- Select Main Camera and go to LODGroup component in Inspector- Click on... Read more
Typos in the Occlusion window: Bake tab - see the print
"spesific" - "specific""if a value if 4" - "if value 4 is chosen""don't" - "then all the objects...will block visibility and the obj... Read more
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...
To reproduce:1. Open project FrustumBugs2. Open scene FrustumGizmoAspectBug3. Click on main camera4. Observe the frustum's preview i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used