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Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps: 1. Open the attached project; 2. Open the main.unity scene and run it; 3. Select the Main Camera object in the H... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce: 1. Open attached project; 2. Open LODBugTest scene; 3. Enter Play mode; 4. Press Enable/ Disable LOD button. Expected... Read more
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more
[LOD] LODGroup levels shows different values between Inspector and Scene
Steps to reproduce: 1) Download and open attached project "LODtest" in Unity. 2) In hierarchy, click on "American_Elm_Desktop" or "... Read more
[Standalone] Camera doesn't render to second monitor when set by script ...
Steps to reproduce: 1) open user attached project 2) open project named "Mobile_Map_Test" 3) play in editor and see expected behavio... Read more
Shadows disappear with custom projection matrix on camera
Reproduction Steps: 1. Open User's project 2. Run "test" scene 3. Notice difference between normal and custom projections every seco... Read more
Two Cameras with identical Viewport Rects create Six Draw Calls instead ...
To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. En... Read more
Setting Camera.targetTexture to null makes its target object invisible
To reproduce: 1. Open attached Unity project "RTReplace.zip" 2. Open "0" scene 3. In the Hierarchy, navigate to Canvas --> RawImage ... Read more
RenderTexture does not render to Camera when using custom SRP and Builti...
How to reproduce: 1. Open my attached project ("RenText.zip") 2. In Hierarchy window, select Main Camera 3. Observe Scene view Expe... Read more
Adding Post Processing profile to a Camera destroys shading
To reproduce: 1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip" 2. Open Scenes --> WaterScene 3. Go into Play mode and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used