Search Issue Tracker
Free look camera jiterring when objects are far from origin
repro steps: 1. Open user attached project 2. Play JitteBug.unity scene 3. Move mouse around gameview -Notice that gameobjec... Read more
[ImageFx][5.4] Instancing a Camera at runtime with a disabled image effe...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Run the scene 4. In console, notice "self->GetEnabled()" erro... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 4. Make sure game view window is visible 3. Open Player settings ... Read more
[OcclusionCulling]Occlusion culling culls visible objects
To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more
[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off
Steps to reproduce 1. Import SSRBackfacing.Unitypackage 2. Open 'UFPS_SkyCity.unity" 3. navigate to the spinning capsules/ovoid 4. A... Read more
[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain rando...
To reproduce: 1. Open attached project 2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES3 3. Play CharacterSystemTest sce... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
[LOD] LOD rendered are active after disabling LOD group in Play mode
To reproduce: 1. Open attached project; 2. Open LODBugTest scene; 3. Enter Play mode; 4. Press Enable/ Disable LOD button. Expected... Read more
Artifacts in Camera Preview when using Defered rendering and "Depth only...
Reproduction steps: 1. Open the project 2. Open "TestScene" scene. 3. Setup Editor and Game window to be side by side. 4. Select "Ma... Read more
[Camera][VR]When near clipping plane is set to "0.01" camera does not re...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Press play button in the Editor. 4. Select game object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled