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[Projector] Projectors renders twice per affected object if there is any...
To reproduced: 1.Create new project, import attached "repro" package. 2.Open and play "repro" scene, notice projected blue box on pl... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce: 1. Create a new 3D Template project 2. Open the Sample Scene and delete the Main Camera and the Direction Camera 3... Read more
Camera using temporary RenderTexture breaks on the last frames(Frame Deb...
Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity 2) Open scene 'MainBugger' and press Pla... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce: 1. Open editor 2. Change Clear Flags to Depth Only Actual: Error is thrown in console Expected: Error shouldn't appe... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug: 1. Open the attached project (TestShadow.zip) 2. Open the test.unity scene. 3. Enter the play mode of the ... Read more
Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more
RenderToCubemap memory leak
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Open profiler or task manager 4. Run scene and notice how mem... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce: 1. Open attached project 2. Play "LookInputSample" scene 3. Editor crashes Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled). -The untitled scene is not se... Read more
[Camera] OnRenderImage: exception is not working while stencil value is ...
How to reproduce: 1. Download and open attached project file 2. Open "main" scene 3. Play the scene Expected result: The red sphere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used