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[Projector] Projectors renders twice per affected object if there is any...
To reproduced:1.Create new project, import attached "repro" package.2.Open and play "repro" scene, notice projected blue box on plan... Read more
Disabling one of the lower-depth cameras breaks higher-depth camera and ...
How to reproduce:1. Create a new 3D Template project2. Open the Sample Scene and delete the Main Camera and the Direction Camera3. C... Read more
Camera using temporary RenderTexture breaks on the last frames(Frame Deb...
Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity2) Open scene 'MainBugger' and press PlayN... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce:1. Open editor2. Change Clear Flags to Depth Only Actual: Error is thrown in consoleExpected: Error shouldn't appear in... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more
Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project2. Open scene "Winterlandscape/main_scene"3. Notice that it has OC baked4. Open up "Load... Read more
RenderToCubemap memory leak
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Open profiler or task manager4. Run scene and notice how memory ... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce:1. Open attached project2. Play "LookInputSample" scene3. Editor crashes Read more
[Graphics-General] OcclusionCullingData asset does not create in the Pro...
-OcclusionCullingData asset does not create in the Project window if the scene is not saved(untitled).-The untitled scene is not sea... Read more
[Camera] OnRenderImage: exception is not working while stencil value is ...
How to reproduce:1. Download and open attached project file2. Open "main" scene3. Play the scene Expected result: The red sphere use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject