Search Issue Tracker
[Projector] Projectors renders twice per affected object if there is any...
To reproduced: 1.Create new project, import attached "repro" package. 2.Open and play "repro" scene, notice projected blue box on pl... Read more
[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Sta...
To reproduce: 1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit). 2. Press Play ... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce: 1. Open user attached project (RenderTextureLights) 2. See the scene view, note that the cube is illuminated wit... Read more
Closed occlusion portal doesn't occlude an area
Reproduction steps: 1. Open the attached project 2. Select "GameObject (1)" in the hierarchy 3. Uncheck the "open" property under Oc... Read more
Camera.SetReplacementShader renders objects affected by projectors even ...
Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Hit play 4. Look at the Game view Comparison p... Read more
Shaders become unlit when RenderTexture Anti-aliasing is active and Came...
When using a RenderTexture with Anti-Aliasing turned on, the object shaders become unaffected by lights if the MainCamera Rendering ... Read more
RenderToCubemap memory leak
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Open profiler or task manager 4. Run scene and notice how mem... Read more
Crash playing scene, new in 5.3, OVR_GetRenderPose in callstack, Mac
To reproduce: 1. Open attached project 2. Play "LookInputSample" scene 3. Editor crashes Read more
Camera background colour is blended onto the texture on ScreenCapture.Ca...
How to reproduce: 1. Open the user-submitted Project 2. Enter Play mode 3. Hit space and observe the Game View Expected result: The... Read more
Object inside Canvas gets rendered even if it is assigned to a Layer tha...
To reproduce: 1. Open attached Unity project "CanvasTest2.zip" 2. Open scene "scene1" 3. Go into Play Mode Expected result: Image s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes