Search Issue Tracker
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more
Exception in OnPreprocessBuild makes 'Build and Run' fail while 'Build' ...
Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Do 'Build' and notice that build succeeds 4. Do 'Build and R... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce: 1. Open users attached project 2. Press Bug>Reproduce 3. Open Edit>Project Settings>Player>Other Settings 4. Obs... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps: 1. Open "1203536" project 2. Notice that there are no GameObjects in the Scene 3. Build a Standalone Player Exp... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce: 1. Open the attached "repro.zip" project 2. In Build settings, switch Target Platform is set to "UWP" 3. Click the... Read more
Silent crash when building to Standalone
How to reproduce: 1. Open the attached project (link in the edit) 2. Build to Standalone --Observe the crash Reproducible with: 20... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for macOS. 3) Observe the console. A message, contain... Read more
[UI] Too much empty/unused space before Compression Method property in t...
How to reproduce: 1. Create a new project 2. Open Build Settings window 3. Observe platform properties 4. Switch between platforms ... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce: 1. Create a new project 2. Go to Build Settings and hit Build 3. Build Windows will appear and hit Cancel 4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched