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Silent crash when building to Standalone
How to reproduce:1. Open the attached project (link in the edit)2. Build to Standalone --Observe the crash Reproducible with: 2020.1... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps:1. Open "1203536" project2. Notice that there are no GameObjects in the Scene3. Build a Standalone Player Expecte... Read more
Building to iOS fails with an error "DXT5 compressed textures are not su...
How to reproduce:1. Download user's attached repro project from the given link in the Edit field2. Build the project to iOS3. Notice... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project2. Go to File --> Build Settings3. Press Build and Run with the Standalone platfor... Read more
[Android] Scripts changes do not take effect in builds after "Scripts on...
To reproduce:1. Open the attached project2. Build and Run the "SampleScene" on Android device3. Check the "Development Build" and "S... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce:1. Open user's attached project ("Ridunkulous2019")2. CTRL +B to Build the project- Editor freezes Reproduced with: 201... Read more
[BuildFolder] Building app using duplicate project picks original projec...
How to reproduce:1. Create a new project2. Build SampleScene3. Close project4. Right click on project folder and Compress it5. Unzip... Read more
[Regression] No error in console when failed to build because of Editor ...
Steps:1. Open attached project (20210406_ed.zip)2. Open BuildSettings and click Build. Select any folder to build Actual result: Bui... Read more
[Cache Server]Assertion failed on expression: '!m_Session->IsOpen()' exc...
Assertion failed on expression: '!m_Session->IsOpen()' exception thrown on entering IP in Default IP address in Cache Sever (glob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS