Search Issue Tracker
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce: 1. Create a new project 2. Go to Build Settings (File>Build Settings) 3. Click on the link "Learn about Unity Clou... Read more
Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce: 1. Create a new Unity project 2. Build the project 3. Return to the Editor and enter Play Mode 4. Double-click the... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps: 1. Download and unzip the project that the customer attached 2. On CLI execute command <Unity installation> -pro... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce: 1. Create new project, close it 2. Open it with "-standaloneBuildSubtarget Server" CLI argument 3. Observe Editor ... Read more
[deprecated] BuildOptions.EnableHeadlessMode needs clearer warning for i...
How to reproduce: 1. Open attached project "ServerBuildHeadless.zip" and scene "SampleScene" 2. In Editor Menu, click Bug -> Repro 3... Read more
[Linux][Mac] Executing Build And Run with Dedicated Server platform does...
How to reproduce: 1. Open new Unity project 2. In Build Settings window, switch to Dedicated Server platform 3. Build and Run 4. Obs... Read more
Dedicated Server player crashes on complex HDRP project
How to reproduce: 1. Open attached project "Asteroids.zip" and scene "01_Opening_Intro" 2. In Build Settings window, switch to Dedic... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce: 1. Open the attached "1357414.zip" project 2. Go to Window -> Asset Management -> Addressables -> Groups 3. In the... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce: 1. Open users attached project 2. Press Bug>Reproduce 3. Open Edit>Project Settings>Player>Other Settings 4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type