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1
votes
Won't Fix

Editor crashes when building after script recompilation

Build Pipeline

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Apr 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Create a new Empty project 2. Import the Assets from the attached Assets.zip 3. Press Ctrl + Shift + E 4. Pre... Read more

0
votes
Active

[Scripting, Build Pipeline] Building twice in a row on command line caus...

Build Pipeline

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May 28, 2021

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Version/s: 2020.3, 2020.3.4f1

Reproduction steps: 1. Setup the repro 2. Open attached project in version that is to be tested, then close it. 3. In CMD or similar... Read more

0
votes
Active

Editor is looking for non-existent ivy.xml files on startup

Build Pipeline

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Apr 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.5f1, 2021.1, 2021.2

How to reproduce: 1. Add the attached “mono-profiler-superluminal.dll” next to your Unity.exe 2. Open Superluminal Performance 3. Ma... Read more

0
votes
Fixed

Unfreed allocations are reported after building a player and exiting Pla...

Build Pipeline

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Jun 30, 2021

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Version/s: 2020.1.0a19, 2021.1, 2021.2, 2022.1, 2022.1.0a1

How to reproduce: 1. Create a new Unity project 2. Build the project 3. Return to the Editor and enter Play Mode 4. Double-click the... Read more

0
votes
Not Reproducible

[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...

Build Pipeline

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Jun 17, 2021

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Version/s: 2020.3, 2020.3.8f1

Reproduction steps: 1. Download and unzip the project that the customer attached 2. On CLI execute command <Unity installation> -pro... Read more

0
votes
Active

Crash on UnityMain when building for server with active VideoPlayer in S...

Build Pipeline

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Jul 15, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.14f1, 2021.1

How to reproduce: 1. Open the attached project from "ServerBuild.zip" 2. Open the Scene "SampleScene" 3. Build the project with Serv... Read more

0
votes
Active

Internal package modules that are not used in a project do not get strip...

Build Pipeline

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Apr 28, 2021

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Version/s: 2021.2.0a17

Repro steps: 1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired. 2) Go to the... Read more

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