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AudioSource.time displayed value stays at 0 when changing AudioSource.ti...
Reproduction steps:1. Open the attached “Audio source time property bug” project2. Open “Assets/Scenes/SampleScene.unity” scene3. En... Read more
Custom Rolloff and Logarithmic Rolloff attenuate differently when contai...
Reproduction steps:1. Open the attached project “VolumeBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. Go ... Read more
Crash on AudioMixerController::SetFloat when entering the Play Mode
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “SpiritWorldMap” Scene3. Enter the Play Mode Expected result... Read more
Audio Clip asset does not display icon in the Inspector window
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Audio" -> "Generate Audio Clip" Select the asset to view... Read more
Audio playback stops on system audio output change when AudioSettings.sp...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene” Scene3. Enter the Play Mode4. In the Game View,... Read more
Audio Random Container link to the documentation isn’t working
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Select newly created Asset4. Click on que... Read more
Audio Clip Volume and Avoid Repeating Last fields values cannot be chang...
Reproduction steps:1. Create new project2. Create > Audio > Audio Random Container3. Double-click on the newly created asset t... Read more
Audio popping is heard when playing back a sound through Timeline and th...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
Wrong audioClip.length is returned when loading a clip with UnityWebRequ...
Reproduction steps:1. Open the attached project "UnityAudioClipMp3WrongDuration"2. Enter Play mode Expected result: "audioClip.lengt... Read more
Crash on AudioMixerController::AwakeFromLoad(AwakeFromLoadMode) when ope...
Reproduction steps:1. Open the attached “Test Project” project Expected result: The Editor opens upActual result: The Editor crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS