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Won't Fix
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-32931
Regression
No
Custom Rolloff and Logarithmic Rolloff attenuate differently when containing the same graph roll offs
Reproduction steps:
1. Open the attached project “VolumeBug“
2. Open the Scene “Assets/Scenes/SampleScene”
3. Enter the Play Mode
4. Go to The Scene View
5. Select the GameObject “Audio Source Custom”
6. Drag it in any direction
7. In the Inspector window change the Volume Rolloff from Logarithmic to Custom
Expected result: The behavior of both Rolloffs is identical
Actual result: Custom Rolloff does not attenuate as much as Logarithmic Rolloff
Reproducible with: 2020.3.47f1, 2021.3.22f1, 2022.2.15f1, 2023.1.0b12, 2023.2.0a10
Reproducible on: Windows 11
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video