Search Issue Tracker
0
votes
Fixed
Crash on AudioMixer::EnsureValidRuntime when entering Play mode
Reproduction steps: 1. Open the user's attached "mixer-test.zip" project 2. Enter the Play mode Expected result: Unity does not cra... Read more
0
votes
Fixed
[WebGL] Audio assets throw "The process cannot access the file" and "Can...
Steps to reproduce: 1. Open attached "azaz.zip" Unity project on Windows 2. Switch to WebGL platform 3. If asset importing didn't fa... Read more
1
votes
Third Party Issue
Audio does not reproduce on a build on Unity 2019.4 with FMOD version 1....
How to reproduce: 1. Open the user attached project (U.W.2019.4.34.zip) also download and extract the "Test.zip" FMOD project 2. Ope... Read more
0
votes
Fixed
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project on MacOS 2. Switch to WebGL platform 3. Right-click and reimp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on