Search Issue Tracker
Third Party Issue
Votes
1
Found in
2019.4.34f1
Issue ID
1394593
Regression
No
Audio does not reproduce on a build on Unity 2019.4 with FMOD version 1.10.20
How to reproduce:
1. Open the user attached project (U.W.2019.4.34.zip) also download and extract the "Test.zip" FMOD project
2. Open "SampleScene" from the "Scenes" folder
3. In the menu bar go to: FMOD > Edit Settings
4. In the "Studio Project Path" press the "Browse" button and select the ".fspro" file from the extracted "Test" FMOD project
5. Press Ctrl+B to build the project
6. Listen for any sounds when the build runs
Expected result: A message received sound plays
Actual result: The player throws "SystemNotInitializedException: [FMOD] Initialization failed" errors and doesn't play any sound
Reproducible with: 2019.4.34f1
Not reproducible with: 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Reproducible on Ubuntu 20.04
Not reproducible on Windows 10
Full error: SystemNotInitializedException: [FMOD] Initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment