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FMOD error when importing unitypackage
Import the attached Unity package. You will get this error message in the Console: "Error: Cannot create FMOD::Sound instance for re... Read more
[Audio Mixer] Empty Ducking Source button needs a name
Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more
Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project. 2. Play the "entry" scene. 3. Wait until scene changes to the "test1" scene(~5 se... Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true - Enter play mode - Set Bypass Effects to false - Audio muted Read more
Decompress on Load AudioClip twice as slow to load
Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1. 2. Run and click on the buttons. 3... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: * Open attched example project * Execute from the main menu "BugReport > AudioImporter.ContainsSampl... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project - Lo... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window