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0
votes
Fixed

FMOD error when importing unitypackage

Audio

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Oct 29, 2014

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Version/s: 5.0.0b11

Import the attached Unity package. You will get this error message in the Console: "Error: Cannot create FMOD::Sound instance for re... Read more

0
votes
Fixed

[Audio Mixer] Empty Ducking Source button needs a name

Audio

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Apr 10, 2014

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Version/s: 5.0.0a6

Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more

1
votes
By Design

Instantiate(gameObject.audio) as AudioSource causes crash

Audio

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Jan 25, 2014

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Version/s: 4.3.3f1

To reproduce: 1. Open attached project 2. Open scene "creatures" 3. Run - unity crashes with no bug report Removing the line "SXFau... Read more

0
votes
By Design

[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...

Audio

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Feb 06, 2017

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Version/s: 5.4.4f1

Reproduction steps: 1. Open the attached project. 2. Play the "entry" scene. 3. Wait until scene changes to the "test1" scene(~5 se... Read more

0
votes
Fixed

Setting Bypass Effects to false mutes audio

Audio

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Sep 04, 2013

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Version/s: 4.3.0b1

- Set Bypass Effects to true - Enter play mode - Set Bypass Effects to false - Audio muted Read more

0
votes
Fixed

Decompress on Load AudioClip twice as slow to load

Audio

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Mar 14, 2013

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Version/s: 4.1.0f4

Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1. 2. Run and click on the buttons. 3... Read more

0
votes
Fixed

AudioSource.time returns an incorrent value in WebGL player

Audio

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Apr 24, 2017

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Version/s: 5.5.2f1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more

0
votes
Fixed

[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...

Audio

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Feb 07, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: * Open attched example project * Execute from the main menu "BugReport > AudioImporter.ContainsSampl... Read more

0
votes
Fixed

[Audio] Component effect appears disabled on play and gets enabled after...

Audio

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Feb 22, 2016

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Version/s: 5.4.0b7

[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project - Lo... Read more

0
votes
Fixed

OnAudioFilterRead is never called if added programmatically via AddCompo...

Audio

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Jul 13, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Open the attached project 2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source,... Read more

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