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Audio group doesn't appear in output selection dialog until new group is...
To reproduce: 1. Create Audio Mixer 2. Create Audio Group 3. Add Audio Source to scene 4. Select Output on Audio Source 5. Notice t... Read more
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce: 1. Import attached package 2. Play Rolloff scene 3. Click on one of the toggles in the game view 4. Notice that Volume... Read more
[Audio] Distance function names overlap Audio source graph
Steps To Reproduce: 1. Create a new project 2. Hierarchy > Audio > Audio source 3. Select the Audio source GO to view in Inspector ... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce: 1. Create new audio mixer 2. Create new audio group 3. Add Audio Source to the scene 4. Try selecting audio out... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
[AudioSource] Min distance can exceed max when set through script
Min distance can exceed max distance when set through the script in 3D sound settings of Audio Source. Steps to Reproduce: - Create... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro: 1. Create/Select audio mixer > audio mix... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce: 1) Open attached project and scene 2) Play it 3) Wait up to a minute as sound is playing on each sphere shift Eventua... Read more
[Audio] Selecting audio file in Project window throws error "Unknown pla...
Reproduction steps: 1. Create a new Unity project 2. Import "Example.wav" into the project 3. Select the .wav file in the Project wi... Read more
All about bugs
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