Search Issue Tracker
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed Steps to Reproduce: 1. Open a new project. 2. Create an Audio Mixer ... Read more
Slider value for AudioMixer's Send level in the Inspector window does no...
How to reproduce: 1. Open user-submitted project (ducktest2019) 2. Select the 'NewAudioMixer' in the Project window 3. Open the Audi... Read more
Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project - Lo... Read more
[Audio Profiler] Audio clip count displays both loaded clips in playmode...
Audio clip count displays both loaded clips in playmode as well as the ones modified in editor - Launch the attached project - Load... Read more
[Audio][Warning] Applying echo effect component to an audio source which...
Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using th... Read more
Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce: 1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene" 2. Open "Audio Mixer" window 3. Sele... Read more
[Regression] Audio Reverb filter ignores Decay Time property and cuts of...
Steps to reproduce: 1. Open attached project 2. Open "reverbfilter" scene 3. Select "GameObject" and disable "Clock" script 4. Press... Read more
When DSP Buffer Size is set to "Best Latency" it makes audio in the Edit...
Reproduction steps: 1. Open my attached project ("AudioTest.zip") 2. In project settings, make sure that DSP buffer size is set to "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions