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MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce: 1. Open the "UnityPlayOnAwakeBug" scene in the attached project 2. Select the "Trigger Source" Game Object from the Hi... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce: 1. Open QA attached project "AudioSampleRepro.zip" 2. Open Test scene 3. Observe Audio source attached on "Main ... Read more
AudioClip in Audio Source component plays only the first selected audio ...
When Auto Play is enabled on audio clip in Preview section of the Inspector window and choosing an AudioClip through the "Object pic... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps: 1. Open the attached project "test Unity labs audio.zip"; 2. Open the Audio Mixer Tab; 3. Enter a play mode; 4. ... Read more
Microphone channels return 0 in Untiy 5.6 Beta
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe console. Expected result: Cons... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce: 1.Open attached project 2.Import audio files into Assets folde... Read more
Microphone.Start always has 0 channels available
Steps to reproduce: 1. Open the attached project (MicTestProject.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Observe t... Read more
"Unaccounted time" performance spikes, after clip is stopped with AudioS...
To reproduce: 1. Open attached project. 2. Play "scene" scene. 3. Open profiler. 4. Press O quickly multiple times. (sound is played... Read more
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce: 1. Open the attached project; 2. Load "DrinkMe" scene. Expected result: editor doesn't crash when loading "DrinkMe" ... Read more
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