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Audio Mixer errors after removing build target from script and deleting...
To reproduce: 1. Download Audio Visualizer asset from asset store ( http://u3d.as/kju ) 2. Open CrossPlatformInitialize.cs script a... Read more
[Audio] AudioClip.samples returns a wrong number of samples
Reproduction steps: 1) Open attached project 2) Select "Piano 15" clip in the project window 3) From the menu bar run Tools -> Audio... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce: - Open attached project and launch "test" scene - Open the Audio Mi... Read more
[Audio] Unity Crashes when AudioGroup's Effects array size is changed fr...
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size. Steps to reproduce: 1. Open a new project... Read more
[Android] Audio effect Dissonance Echo Cancellation is not found when ru...
Reproduction steps: 1. Download user's project and open in Unity 2. In Build Settings choose scenes "HLAPI Demo" and "HLAPI Game Wor... Read more
"Recursive Serialization" error message appeared after a crash with the ...
"Recursive Serialization" error message appeared after a crash with the delay effect. Could not reproduce again - please see attach... Read more
default send effect volume is -80dB
-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more
[iOS] DownloadHandlerAudioClip streamAudio Ignores compression
Reproduction steps: 1. Download and open the "unity-audio-tests.zip" project 2. Build and deploy the project for iOS 3. in the Xcode... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce: 1. Open repro project 2. Play scene Expected: isPlaying method should return 'true' value to console Actual: 'false' ... Read more
Audio clip auto-play setting is not stored in preferences (state is lost)
After selecting multiple clips within the Editor, the inspector forgets what settings it was using regarding auto-play. Reproductio... Read more
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