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[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more
Warning about deprecated audio API looks wrong
Recently, AudioClip.isReadyToPlay was deprecated, so if someone uses it in a script, this warning message will be displayed:"warning... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
Multiselected mixer nodes are hard to deselect
To reproduce:1. Create a new mixer2. Add a few nodes3. Multiselect two (I did it with ctrl)4. Try clicking on a single selected node... Read more
Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start.... Read more
OnAudioFilterRead is never called if added programmatically via AddCompo...
How to reproduce:1. Open the attached project2. Open test scene ( creates default empty Unity scene with a 3D Cube, Audio Source, an... Read more
Blank option on Parent Group drop down
As a user I find it a bit weird that there is a blank option in the drop down - maybe it should be named “None” or "Select Group" or... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
FMOD error when importing unitypackage
Import the attached Unity package.You will get this error message in the Console:"Error: Cannot create FMOD::Sound instance for reso... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce:1. Open QA attached project "AudioSampleRepro.zip"2. Open Test scene3. Observe Audio source attached on "Main Cam... Read more
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