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Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce: 1. Open attached project 2. Enter play mode Expected result: No errors Actual result: The referenced script on this b... Read more
Resources.UnloadAsset throws error when used on ScriptableObject in Editor
Steps to reproduce: 1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject 2. If you try to unload Scripta... Read more
Tree changes its size in playmode
Steps to reproduce : - open the project attached at case 539167 - open the scene KnobwoodEstates - press play and notice the scale ... Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce: 1) O... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller 2 Put 2 instances of 3rd Person Controller.prefab to the... Read more
There's no way to determine the reason behind each of multiple calls of ...
Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project 2. Open s... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce: 1) Create new project 2) Create new empty object 3) Make a prefab out of it by dragging to project view 4) Undo twice ... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example) - open the Layout Groups scene and notice the order of the prefabs ... Read more
User defined shortcuts can be called when renaming an asset
To reproduce: 1. Open attached project 2. Make sure that the "test" script is active in the editor 3. Select the camera and try rena... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow