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Run TestScene, get the warning: "The referenced script on this Behaviour...
To reproduce:1. Open attached project2. Enter play modeExpected result: No errorsActual result: The referenced script on this behavi... Read more
Resources.UnloadAsset throws error when used on ScriptableObject in Editor
Steps to reproduce:1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject2. If you try to unload Scriptabl... Read more
Tree changes its size in playmode
Steps to reproduce : - open the project attached at case 539167- open the scene KnobwoodEstates- press play and notice the scale of ... Read more
AssetPostprocessor - OnPostprocessAllAssets fires duplicate 'import' not...
AssetPostprocessor.OnPostprocessAllAssets fires two 'import' notifications for every dirty asset on 'Save Project'. Reproduce:1) Ope... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller2 Put 2 instances of 3rd Person Controller.prefab to the s... Read more
There's no way to determine the reason behind each of multiple calls of ...
Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project2. Open scen... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...
To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more
User defined shortcuts can be called when renaming an asset
To reproduce:1. Open attached project2. Make sure that the "test" script is active in the editor3. Select the camera and try renamin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS