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Editor Freeze Upon Instantiation of Resource
Steps to reproduce: 1. Open attached project "765712.zip" 2. Open scene "Bug Scene" 3. Run it Actual result - Editor freezes Expect... Read more
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more
Build Settings switch to Web Player after building AssetBundle
How to reproduce: 1. Open the attached project 2. Switch platform to standalone 3. Build AssetBundle (Assets->BuildAssetBundles) 4. ... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps: 1. Load this package into a blank project https://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrai... Read more
When exporting/importing a package, you can't select a folder checkbox
How to reproduce: 1. Create a new project 2. Import the user's sent package "Culling_Bug.unitypackage" 3. Notice that most of the fo... Read more
[MSE] SceneCount is always 1 in Awake()
Repro steps: 1)Open the project and Scene1 2) Add Scene2 additively and press play 3) See the debug prints from SceneLoadTest - scen... Read more
AssetDatabase.CopyAsset throws error when destination file already exists
To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Select "Error" game object in the Hierarchy 4. In the Inspector clic... Read more
Compress Assets On Import setting ignored when switching platform
Repro steps: 1) Open the project 2) Click on the brickwall object - notice it is compressed (text in preview window) 3) Go to Prefer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window