Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1p1
Issue ID
758058
Regression
No
[MSE][Build] Unloading scene created with SceneManager.CreateScene will remove assets stored in resources folder
Steps to reproduce:
1. Open users attached project
2. Run project in Unity Editor and press button multiple times
3. Cube will load and unload fine (expected behavior)
4. Build and run project and press button multiple times
5. Cube will not load after the first load and unload cycle (actual behavior)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
nngafook
Jan 31, 2016 17:35
Quite an inconvenient bug. Can't wait for it to be actually fixed. :(
CrabNicholson
Jan 30, 2016 16:04
This is not fixed in 5.3.2. Can you clarify when this will be resolved?