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Fixed in 5.3.2



Found in


Issue ID




[MSE][Build] Unloading scene created with SceneManager.CreateScene will remove assets stored in resources folder

Assets Management


Steps to reproduce:
1. Open users attached project
2. Run project in Unity Editor and press button multiple times
3. Cube will load and unload fine (expected behavior)
4. Build and run project and press button multiple times
5. Cube will not load after the first load and unload cycle (actual behavior)

Comments (2)

  1. nngafook

    Jan 31, 2016 17:35

    Quite an inconvenient bug. Can't wait for it to be actually fixed. :(

  2. CrabNicholson

    Jan 30, 2016 16:04

    This is not fixed in 5.3.2. Can you clarify when this will be resolved?

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