Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.3.1p1
Issue ID
758058
Regression
No
[MSE][Build] Unloading scene created with SceneManager.CreateScene will remove assets stored in resources folder
Steps to reproduce:
1. Open users attached project
2. Run project in Unity Editor and press button multiple times
3. Cube will load and unload fine (expected behavior)
4. Build and run project and press button multiple times
5. Cube will not load after the first load and unload cycle (actual behavior)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
- Building the project for Web with ASTC Texture Compression results in black screen
nngafook
Jan 31, 2016 17:35
Quite an inconvenient bug. Can't wait for it to be actually fixed. :(
CrabNicholson
Jan 30, 2016 16:04
This is not fixed in 5.3.2. Can you clarify when this will be resolved?