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0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Build and run project3. It crashes right after it is opened Is related to setting Gam... Read more

0
votes
Fixed

Crashes when saving with deleted gameobject

Assets Management

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Apr 25, 2015

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Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "Startup" (Assets/Levels).2. Delete "Game Manager" game object.3. Try saving the... Read more

0
votes
Won't Fix

Nested asset max depth is lower in 4.5

Assets Management

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Jun 27, 2014

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Version/s: 4.5.1f3

To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more

0
votes
Fixed

Memory is not freed by 'Object.Destroy' when returning to edit mode

Assets Management

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Jun 04, 2014

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Version/s: 4.5.0f6

To reproduce:1. Open the attached project2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates... Read more

0
votes
Fixed

Unity 5.0 crashes when closing or switching projects

Assets Management

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Jun 13, 2014

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Version/s: 5.0.0a12

To reproduce:1. Create two empty projects2. Open one project3. Open the other project with the same editor4. Repeat steps 2-35. "Uni... Read more

0
votes
Fixed

Editor crashes when enabling the Cache Server in Preferences

Assets Management

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Jun 17, 2014

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Version/s: 5.0.0a12

- Open Unity with any project- Go to Preferences -> Cache Server- Enable Cache Server, but don't type any address- Press the Chec... Read more

0
votes
By Design

Marking a prefab as dirty prevents updates to instances of the prefab

Assets Management

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Jun 15, 2014

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Version/s: 4.5.1f3

Steps to reproduce : - import the project attached- open the "Scene 2"- select the TestPrefab in the Hierarchy- go to Tools>Bug t... Read more

0
votes
Fixed

[Sprites][Materials] New created sprite with default material after savi...

Assets Management

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May 17, 2016

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Version/s: 5.4.0b17

Reproduction steps:1) Create new project2) Create a new sprite (GameObject > 2D Object > Sprite)3) Notice that from 5.4 Unity ... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more

0
votes
Fixed

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...

Assets Management

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Apr 06, 2015

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Version/s: 4.6.3p4

Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more

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