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Prefabs holding pointers to itself point to the current instance when in...
How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more
Context menu of a sprite slice has an option to Delete which has no effect.
Context menu of a sprite slice has an option to Delete. Selecting Delete has no effect. Steps to reproduce: 1. Create a project whi... Read more
Unity crashes when importing a substance
To reproduce: 1. Open attached project 2. Select substance B2M_LittleGreen_214_DorchesterPink 3. Reimport 4. Crash in Substance imp... Read more
Scriptable object holds references to no longer existing variables
Steps to reproduce: 1. Open attached project "795751.zip" 2. In hierarchy, notice scriptable object "FeatureToggle" and its script ... Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached - search for the model ThryleBone - select it and in the Inspector check Optimiz... Read more
Dereferencing NULL PPtr! error on Undo
- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab - Create a new RenderTexture and assi... Read more
[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...
Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more
[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...
Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more
Creating materials from string will dirty the scene even if HideFlags ar...
1. Open the attached project 2. Open a custom editor by clicking "Custom -> Open" 3. Click on the buttons to create materials 4. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes