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1
votes
By Design

Prefabs holding pointers to itself point to the current instance when in...

Assets Management

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Jul 23, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene testscene.unity 3. Play the scene - Note that the console prints 3 names ... Read more

0
votes
Fixed

[MSE] Adding rect transform component jumps the object to the active sce...

Assets Management

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Feb 29, 2016

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Version/s: 5.4.0b8

Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more

0
votes
Duplicate

Context menu of a sprite slice has an option to Delete which has no effect.

Assets Management

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Dec 20, 2013

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Version/s: 4.5.0a4

Context menu of a sprite slice has an option to Delete. Selecting Delete has no effect. Steps to reproduce: 1. Create a project whi... Read more

0
votes
Fixed

Unity crashes when importing a substance

Assets Management

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Oct 07, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Open attached project 2. Select substance B2M_LittleGreen_214_DorchesterPink 3. Reimport 4. Crash in Substance imp... Read more

0
votes
By Design

Scriptable object holds references to no longer existing variables

Assets Management

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May 10, 2016

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Version/s: 5.3.4p2

Steps to reproduce: 1. Open attached project "795751.zip" 2. In hierarchy, notice scriptable object "FeatureToggle" and its script ... Read more

0
votes
Fixed

Prefab is distorted after unchecking Optimize Game Objects

Assets Management

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Sep 02, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - search for the model ThryleBone - select it and in the Inspector check Optimiz... Read more

0
votes
Fixed

Dereferencing NULL PPtr! error on Undo

Assets Management

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Sep 02, 2013

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Version/s: 4.3.0b1

- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab - Create a new RenderTexture and assi... Read more

0
votes
Fixed

[Assets Management] Assets added using AssetDatabase.AddObjectToAsset ch...

Assets Management

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Jul 05, 2016

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Version/s: 5.3.5p2

Reproduction steps: --------------------------- 1) Open user's project 2) Make sure that 'Assets -> Data' folder is empty 3) From th... Read more

0
votes
Fixed

[MSE][Build] Unloading scene created with SceneManager.CreateScene will ...

Assets Management

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Dec 30, 2015

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Version/s: 5.3.1p1

Steps to reproduce: 1. Open users attached project 2. Run project in Unity Editor and press button multiple times 3. Cube will load ... Read more

0
votes
Fixed

Creating materials from string will dirty the scene even if HideFlags ar...

Assets Management

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Apr 09, 2014

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Version/s: 4.6.0b6

1. Open the attached project 2. Open a custom editor by clicking "Custom -> Open" 3. Click on the buttons to create materials 4. Not... Read more

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