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Editor crashes when stopping scene
To reproduce: 1. Open attached project 2. Play start scene 3. select any object in scene 4. Press stop 5. Editor crashes Read more
Fungus flowchart crashes Unity 5.2
To reproduce: 1. Open attached project 2. Start the scene 3. Stop the scene 4. Start the scene again 5. Editor crashes Read more
[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project 2. Set project platform to PC/Mac (File -> Build Settings) 3. Choose the "Bundle P... Read more
Custom Shaders from Android Asset Bundle does not work right when instan...
Asset bundles created for android that have Custom shader in it does not behave as expected. Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps: 1) Download the two prefabs and import them to any project 2) Notice only one of them (Simple UTF-8 encoding) shows inf... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more
Switching scenes while in playmode results in previous scene being loade...
Reproduction steps: 1) Open attached project. 2) Open "New Scene" and go into playmode. 3) Without exiting playmode manually, go int... Read more
Some shader combinations don't reload texture assets when reference is b...
NOTE: Behaviour is by design and bug was with the documentation. In this case, "fix" means that documentation was updated. Steps to... Read more
[ Asset Bundles ] AssetBundles will not build for StandaloneWindows, Sta...
Reproduction steps: 1. Open attached project 2. Select Assets -> AssetBundles -> StandaloneAndEWeb 3. Select any folder - Notice t... Read more
Crash on Scene Load
To reproduce: 1. Open attached project 2. Open test scene 3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off