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GameObjects fail to load properly when doing a lot of loading, destroyin...
[IN THE EDITOR] Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "MainScene". 3. Enter the P... Read more
Unity editor crashes every time few seconds after opening the attached p...
How to reproduce: 1. Open the attached project "Crash in 5.4.0b22" 2. Unity should crash immediately. If not, try to open any scene... Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce: 1. Open attached project "scene_loading" 2. Add "0, 1, 2" scenes to build settings 3. Open scene "0" and run 4. ... Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more
Dependencies of loading asset are not unloaded if UnloadUnusedAssets is ...
How to reproduce: 1. Open the attached project 2. Check AssetBundleBuilder.cs script and change BuildTarget platform to yours 3. Bui... Read more
Loading asset bundles asynchronously causes errors
How to reproduce: 1. Open the attached project 2. Open scene1 scene 3. Edit BundleTestEditor script line 26 so it would Build asset ... Read more
Unity can't load scene from asset bundles
Steps to reproduce: 1. Open attached project "sceneload.zip" 2. Click "TestFunction/Build All Asset Bundles" menu item 3. Open "sphe... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. O... Read more
Asset bundles fail to generate with cryptic error message
To reproduce: 1. Open attached project 2. Press Tools -> Build Asset Bundles 3. Editor will emit the errors and produce damaged ass... Read more
AssetBundleRequest:get_asset() fails while LoadScene is working
Steps to reproduce: 1) Download attached project 'AssetBundleFailureWithASync.zip' and open in Unity. 2) Open scene 'ChangeScene1' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs