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[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps:1. Open attached project "EXR Import"2. Observe "Polar_UVs_halfRes.exr" texture3. Unity 4.6 and Unity 5 import th... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce:- Open attached project- Reimport All and ob... Read more
exporting a prefab and then importing it in another project changes the ...
To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more
Editor crashes when importing .obj
1. Open the attached projectNote: Sometimes it crashes while opening2. Attempt to import 'StreetA.obj' to Assets Result: Unity hangs... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage'2. Make sure the asset icon size is set to anything bigger (not the list type... Read more
Unable to import .aif AudioClip
Steps to repro:1. Open the attached project2. Find the audio named 'SndEff_A_Respawn0'3. Reimport it4. Observe the errors:IndexOutOf... Read more
Unity crashes on package import
To reproduce:1. Import Maintainer_1.2.0.0_alpha1.unitypackage2. Editor crashes (if it doesn't crash first time importing package, re... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project2) Right-click "new.test" in Assets and Reimport3) Notice "Importing a .test file! Let's d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled