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[Texture EXR] Textures imported from EXR files in Unity 5 have misaligne...
Reproduction steps: 1. Open attached project "EXR Import" 2. Observe "Polar_UVs_halfRes.exr" texture 3. Unity 4.6 and Unity 5 import... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce: - Open attached project - Reimport All an... Read more
exporting a prefab and then importing it in another project changes the ...
To reproduce: 1. Open attached project 2. Export Floor prefab (found in Assets folder) 3. Create new project 4. Import Floor prefab ... Read more
Editor crashes when importing .obj
1. Open the attached project Note: Sometimes it crashes while opening 2. Attempt to import 'StreetA.obj' to Assets Result: Unity ha... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce: 1. Download attached project 2. Open scene main 3. Enter play mode. See reported exception: Unknown platform pas... Read more
A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage' 2. Make sure the asset icon size is set to anything bigger (not the list ty... Read more
Unable to import .aif AudioClip
Steps to repro: 1. Open the attached project 2. Find the audio named 'SndEff_A_Respawn0' 3. Reimport it 4. Observe the errors: Index... Read more
Unity crashes on package import
To reproduce: 1. Import Maintainer_1.2.0.0_alpha1.unitypackage 2. Editor crashes (if it doesn't crash first time importing package,... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project 2) Right-click "new.test" in Assets and Reimport 3) Notice "Importing a .test file! Let'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow