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System.Reflection.TargetInvocationException importing plugin
To reproduce: 1. Create new project 2. Import attached HoverVR-1.4.0.unitypackage package 3. Reimport all or reimport plugin folder... Read more
FBX file imported form Maya 2016 format not working in Unity
How to reproduce: 1. Open the attached project 2. Drag fence_2016 and fence_2014_2015 to the scene 3. Notice that fence_2016 does't ... Read more
New API using old call (Blacksmith demo)
To reproduce this bug: 1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/e... Read more
[Toolbar][Win10] Asset import doesn't update toolbar unless focused
To reproduce: 1. Open any bigger project (just so asset import would take some time) 2. Notice that toolbar icon stays like Unity is... Read more
Assembly-CSharp-firstpass.dll recompiled on saving a script that does no...
Reproduction steps: 1. Open project I attached (ScriptCompilationBug.zip); 2. Open ScriptAssemblies folder in project files. Notice... Read more
Platform Settings for Frameworks get reset when pressing Apply
How to reproduce: 1. Open attached project 2. Select the file Plugins/iOS/UnityBluetoothLE.mm 3. In the inspector window, tick or u... Read more
[Unwrap] Editor stops responding when enabling lightmap UV generation
FBX model is actually pretty big and probably has many vertices, so maybe it's expected 1. Import the attached FBX model 2. Enable ... Read more
[Unity Test Tools] Mono.Cecil error is thrown in Unity 5.2
To reproduce: 1. Create new project in Unity 5.2 2. Import "Unity Test Tools" asset from the asset store 3. Observe the error in the... Read more
Unity crashes when closing asset store while importing
Steps to reproduce: 1. Open new unity project 2. Open asset store, deatach window and maximize it 3. Download "Shadowgun: Deadzone G... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project - The project contains the following folders: - Assets/Plugins/Android/Lib1 - an andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window